00:00
00:00
AsRaTV

139 Game Reviews

62 w/ Responses

really good concept for a game, the screen doesn't completely fit unless i fullscreen, the game is pretty easy at least for me cause it doesn't get any harder as it goes on and after getting 50 points i got bored and killed myself on purpose, the skins are too expensive considering that the cheapest skin is 500 coins and you get about 1 coin per 5 seconds/sometimes longer, you should add more stuff coming at you that has different move patterns, i know this is version 1.0 and i know the game will get a lot better in the future

me and my sister settled a bet with this game once

like the concept, level 3 is not particularly hard but it's the level where i better figured out how the magnet mechanic works, but the level after that is super easy compared to it, hats kinda lag behind the character, once you unlock a hat like the builder hat you can unlock it over and over again, also i think you should make it so that you can't move when you finish a level cause you can move some things after you do it. I really like the addition of a map maker, scrolling to get to the blocks doesn't feel that good cause it scrolls the page on newgrounds. i didn't play through every level but i did skip a bit and i see you introduce more cool mechanics, really good game especially since it's made in scratch

this is a pretty cool unique concept, it seems that A and D don't work and only arrow keys do, when i press D tho the character disappears which is strange, the character always gets into where i want to drop the block :(, hope you do well on the jam rankings

Man-o-Valor responds:

Oh haha that's an old codeline from when there was dark mode haha
As for the jam, it ended like a year ago this was posted late lol (8th/64)

you should show the controls somewhere because i had to mash my keyboard a couple of times to find that the swat button is X, some of the object hitboxes are weird like the suv's doesn't really match it, in gdevelop you can double click on an object and change the hitbox, the point text is in a weird spot, in my opinion if you moved it up and a bit right that would be better, if i swat and keep on moving the animations stop until i stop and start walking again. i know this is only a demo with level 1 but the full game could be pretty interesting if you introduced more mechanics in future levels

there's so many things going on and i like it, i can't give much ciriticism because i touched the among us corpse and got brutally slaughtered, i had to start a new game instead of continuing which demotivated me but i like it

edit: i used the fast forward button and it really does help especially when you mess up something and have to start all over again, idk how much you'd be willing to change the game since i know it's a remake but i think the combat should be a bit explained and some of the rooms are too empty and should have some interactables

Vidyabatter responds:

I understand it's just that the Crewmate corpse event was something from the original game that this was a remake of and to be accurate all I could really do was add a vague warning, I apologize.
Also, here's a tip. Hold F or G to fast forward. You'll get back to where you were in no time.

Edit: There were combat tutorials in the original actually but I didn't think it would be worth adding them because I imagined that most people playing this game would be people that have played my previous rm2k3 games, which mostly have the same combat

the game should have a start button and or a game over screen cause it's annoying having to listen to the dog dying constantly when i'm writing a review for an example, the hitboxes are confusing cause it looks like i should take damage but i don't and i don't exactly know how big the hitboxes are and where they are. i don't know if the sharks or those noses kill you or not cause as i've said the hitboxes are weird, if they do, they can be impossible to dodge at some points and it ruins the game. also if the noses and sharks do damage, the score button is at a very awkward position cause it's hard to see where and what things are coming. it's not obvious that the smilies are health points but that's probably not that big of a deal cause i figured that out pretty quick. there could be some more things added to make the game more fun and make people want to play more but all in all with some changes this game could be decent

wackymuffin responds:

First off, we need a big ol' START button and a GAME OVER screen because, seriously, who wants to hear a doggo biting the dust on repeat while trying to write a masterpiece review? Not me, pal!

Now, let's talk about these wonky hitboxes. It's like a game of peek-a-boo where I think I should get hit, but nope, I'm safe. How big are these hitboxes? Are they ninja hitboxes? Because I can't see them!

And what's the deal with those sharks and sniffer-doodles (noses)? Do they even hurt? Sometimes it feels like they're impossible to dodge, turning my game into an underwater rage fest. And if they do hurt, then the score button is playing hide-and-seek in the worst spot ever, making it hard to see the incoming danger!

Also, those smilies – they're health points? Well, okay, Captain Obvious, I figured that out eventually. But it could've been clearer.

Throw in a few more fun things to jazz it up and this game could be a real gem. With a sprinkle of tweaks, it could go from meh to YEAH!

very cool concept, the game should have some sound effects and music cause for this cool looking of a game it will add a lot, maybe there could be a couple of different stages and levels that you can get because it gets old very quick and maybe add some more mechanics that will make it more interesting as you play

I make video games, metal music and I rarely draw
----
I forgot the details of my account from 2013/14 so I'm using this one now

Age 19, Male

Joined on 3/5/21

Level:
10
Exp Points:
950 / 1,110
Exp Rank:
74,603
Vote Power:
5.20 votes
Rank:
Scout
Global Rank:
34,561
Blams:
101
Saves:
174
B/P Bonus:
4%
Whistle:
Normal
Medals:
523