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AsRaTV

143 Game Reviews

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really like the concept, i don't know if you'll keep updating it since it's a game jam game but i hope so, the game is obviously short and small since it's a game jam game but you can add more levels maybe with a campaign mode, new classes and enemies. I would personally make it so that remaining cards don't go into the discard pile and instead save for the next set of cards cause in almost all cases there's no reason not to use all of them . this is a stretch but i could imagine a multiplayer mode and how much fun it would be. i like the game and hope to see more updates if you do them

YatchStudios responds:

Glad you like the game!

As you said, the game is light in content due to being a game jam, but I'd like to explore it more in the future.

As for the remaining cards going into the discard pile, it's a mechanic used in many deck builders. I used it because there can be many scenarios where all the cards in your hand are not useful (say all defense cards) and you'll need a new hand.

While for the knight you usually can blindly click cards and probably win, the warlock is much more challenging and you'll need to use cards more sparingly and efficiently.

I really appreciate your feedback and I will let you know if I update this game in the future!

really good concept for a game, the screen doesn't completely fit unless i fullscreen, the game is pretty easy at least for me cause it doesn't get any harder as it goes on and after getting 50 points i got bored and killed myself on purpose, the skins are too expensive considering that the cheapest skin is 500 coins and you get about 1 coin per 5 seconds/sometimes longer, you should add more stuff coming at you that has different move patterns, i know this is version 1.0 and i know the game will get a lot better in the future

me and my sister settled a bet with this game once

like the concept, level 3 is not particularly hard but it's the level where i better figured out how the magnet mechanic works, but the level after that is super easy compared to it, hats kinda lag behind the character, once you unlock a hat like the builder hat you can unlock it over and over again, also i think you should make it so that you can't move when you finish a level cause you can move some things after you do it. I really like the addition of a map maker, scrolling to get to the blocks doesn't feel that good cause it scrolls the page on newgrounds. i didn't play through every level but i did skip a bit and i see you introduce more cool mechanics, really good game especially since it's made in scratch

this is a pretty cool unique concept, it seems that A and D don't work and only arrow keys do, when i press D tho the character disappears which is strange, the character always gets into where i want to drop the block :(, hope you do well on the jam rankings

Man-o-Valor responds:

Oh haha that's an old codeline from when there was dark mode haha
As for the jam, it ended like a year ago this was posted late lol (8th/64)

i remember playing the geo teo with the plane, this compared to that is pretty good, i think you should show the controls somewhere because i took a power up and later realized i have to press a button i had to find to shoot the boxes, for some of the blue blocks you can't jump high enough to get the coins and when the blue block starts respawning you can constantly jump on it to get a lot of points, hopefully some day i'll be able to see a full version of this game on the recent portal :)

TutoblockyGames responds:

Yeah i noticed the things you said, maybe is for the blinking effect that you can get lots of score,and add some instructions on how to use things like fire/ice flowers,metal cap,mega star,pickaxe, and i also decided to change the controls z to action and x to jump,,

you should show the controls somewhere because i had to mash my keyboard a couple of times to find that the swat button is X, some of the object hitboxes are weird like the suv's doesn't really match it, in gdevelop you can double click on an object and change the hitbox, the point text is in a weird spot, in my opinion if you moved it up and a bit right that would be better, if i swat and keep on moving the animations stop until i stop and start walking again. i know this is only a demo with level 1 but the full game could be pretty interesting if you introduced more mechanics in future levels

there's so many things going on and i like it, i can't give much ciriticism because i touched the among us corpse and got brutally slaughtered, i had to start a new game instead of continuing which demotivated me but i like it

edit: i used the fast forward button and it really does help especially when you mess up something and have to start all over again, idk how much you'd be willing to change the game since i know it's a remake but i think the combat should be a bit explained and some of the rooms are too empty and should have some interactables

Vidyabatter responds:

I understand it's just that the Crewmate corpse event was something from the original game that this was a remake of and to be accurate all I could really do was add a vague warning, I apologize.
Also, here's a tip. Hold F or G to fast forward. You'll get back to where you were in no time.

Edit: There were combat tutorials in the original actually but I didn't think it would be worth adding them because I imagined that most people playing this game would be people that have played my previous rm2k3 games, which mostly have the same combat

the game should have a start button and or a game over screen cause it's annoying having to listen to the dog dying constantly when i'm writing a review for an example, the hitboxes are confusing cause it looks like i should take damage but i don't and i don't exactly know how big the hitboxes are and where they are. i don't know if the sharks or those noses kill you or not cause as i've said the hitboxes are weird, if they do, they can be impossible to dodge at some points and it ruins the game. also if the noses and sharks do damage, the score button is at a very awkward position cause it's hard to see where and what things are coming. it's not obvious that the smilies are health points but that's probably not that big of a deal cause i figured that out pretty quick. there could be some more things added to make the game more fun and make people want to play more but all in all with some changes this game could be decent

wackymuffin responds:

First off, we need a big ol' START button and a GAME OVER screen because, seriously, who wants to hear a doggo biting the dust on repeat while trying to write a masterpiece review? Not me, pal!

Now, let's talk about these wonky hitboxes. It's like a game of peek-a-boo where I think I should get hit, but nope, I'm safe. How big are these hitboxes? Are they ninja hitboxes? Because I can't see them!

And what's the deal with those sharks and sniffer-doodles (noses)? Do they even hurt? Sometimes it feels like they're impossible to dodge, turning my game into an underwater rage fest. And if they do hurt, then the score button is playing hide-and-seek in the worst spot ever, making it hard to see the incoming danger!

Also, those smilies – they're health points? Well, okay, Captain Obvious, I figured that out eventually. But it could've been clearer.

Throw in a few more fun things to jazz it up and this game could be a real gem. With a sprinkle of tweaks, it could go from meh to YEAH!

I make video games, metal music and I rarely draw
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