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AsRaTV

143 Game Reviews

65 w/ Responses

the ball is moving way too slowly for the space it has, maybe if it moved faster the longer a turn lasts and then when a player gets a point it slows down again

this is a very neat game. the starting screen shows that the controls are WASD but only arrow keys seem to work for me, i think you should add some music or something because it feels a bit weird to play in silence idk that's maybe just me. you should add a button to go back to the main menu and maybe a level selector because i wanted to go back to a certain level and i had to refresh the page and lose all my progress. i gave up on i think it was level 7 with the 2 pillars moving opposite directions mainly because i don't like thinking lol.

Klauss7328 responds:

Thank you for your feedback, I will add your suggestions to the next version of the game. In level 7 you need to move the cube using one of the pillars, and after a while move the cube towards the exit so that the cube moves obliquely towards the exit. Controls: WASD and arrow keys.

the game is pretty decent, i feel like there's too little of levels per zone or act, things just go way too quick sometimes. also really no new mechanics get introduced, it's always just the same things throughout the whole game. i like the dialogue and cutscenes it adds a lot to the game and for scratch it's pretty good

Awesomeman235ify responds:

Thanks! I do think it does lack in new mechanics too, but that's just kinda down to my knowledge of coding I guess lol. At least I added the Chaos Emeralds.

i got 0 complaints with this game, this game is super fun and unique, i guess if i had to give 1 complaint it would be that everything is so small on newgrounds but that's about it. i'm not a 100% sure what the stealth on spacebar is for cause i've beaten the whole game without using it once. but overall this is a really really fun game and see you on the frontpage :)

idk if you made the assets or not but either way the game looks beautiful, the controls aren't explained anywhere so i'm not sure if there's combat in the game or not cause the enemies explode after i touch them but i lose hp so i'm not really sure how that works, music and sound effects would really improve the aesthetic of the game. you should add some thing at the end of the level that automatically brings you to the main menu instead of having to press the main menu button. i see that the last time you uploaded this it got taken down, it might've been blammed but i'm not a 100% sure, but if it was a moderator, there's probably a good reason as to why it got taken down, i don't know the reason tho

Holen0 responds:

The game is that you have to pass without dying and reach the end, I will add music and effects, I will add controls thanks for the comment!!!

in aggeggio you can't snap any G into the G slots, you have to do specific g's which i think you should be able to put any, and i'm pretty sure it's like that for other levels too. in the word select you should give the arrows an outline or something because they're kinda hard to see and i haven't noticed them when i finished the first word. you can kinda tell by the pictures what the words mean but since i think this is an app for foreigners too (?) you should maybe add a direct translation somewhere under the word select

arabiclore responds:

yeah… that’s a thing i can’t fix sadly… and the translations, i could add, but the whole point is that it’s like for italians but others can still play

i haven't really gotten far but the game looks pretty good and i can imagine the upcoming things are good too, it took me a while to understand what i need to do after i leave the house, i didn't know how to unblock the pathway that's left from the house and i didn't know how to go into that one building, after a while i figured out if you press no on tony it starts a fight. i don't have much experience with playing turn based combat games but this seems like a bit too confusing for a first encounter. i can't see tony's health, the basic attacks do 0 damage, i noticed you have to use some items but for a first fight it's too confusing. after like 2 tries on tony i gave up but this game seems good. one other small issue is when igor is walking in the menu screen to the center, it would be nice if he moved just a bit faster.

MetereXer responds:

The reason why your attacks didn't do any damage was because the items you get at the start were just added into your inventory and you have to equip them manually. I can see how that could very well be confusing, so I think it is something that i should either make more clear, or well, make the items automatically equip.
What I've gathered from feedback from you and other people, generally the biggest weakness is the overall lack of direction, it's basically just "yep, you're in this game now, good luck!"

Thank you for this review, I will definitely keep these things in mind going forward

feels like an old arcade game which i like, i'm not really sure what the point of the game is since there's no score system and seemingly no way to beat the game cause you can't defend yourself from enemies and just both lose points mid fight. you can't jump and then move which is kinda annoying and when you move and then jump it stops mid-way. the text on the stores doesn't really fit the look of the game but it's not really important, also i wish there was an easier way to jump off the vines isntead of walking off

edit: i just noticed that you made this game for your niece and nephew so none of what i said really matters, but one thing that should still probably be fixed to improve the experience is the jumping, all in all for this game being made for your family it's decent

Colourmist responds:

Thanks for your reply. Yes it is a remake of a classic C64 game and there was no way to defend besides lay down. You can though easily move while in jump by holding either direction button and up button down at the same time, but you can't go from jump into flying kick, which is also like in the original game. I do agree that the text on the buildings on level one dosen't fit the drawing style, i might remove it for a later publish.
The UI is looking all wrong here in the WebGL format, it didn't in its Windows version, but if you switch to full screen it actually fits, and you can see score ingame aswell.

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